            The Shork Group proudly presents
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          SHORK INDUSTRIES - AVATAR DIVISION
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            README DOCUMENTATION - Serval
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    Crafting Unique Digital Identities Since 12023 HE
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                 NaLaaLand Serval


### Version ###

Version:
V1.0 - 2024-12-15

### License ###

License:
Attribution-ShareAlike 3.0 Unported

Shortform: You may redistribute this avatar, modify it as you like, but you should always refer to this original as being the base of your rework / remix and you should redistribute your rework / remix under the same conditions as the original was distributed:
For free and with as many permissions granted as technically possible.

### Online Ressources ###

The default subpage for serval avatars is:
https://shork.for-more.biz/wiki/doku.php?id=avatars:avatars_big_cat#servals

For general information and comparision with existing avatars, read:
https://shork.for-more.biz/wiki/doku.php?id=ressources:opensim_avatars#differences_between_shork-_and_other_avatars

For further information, such as other avatars, or in case an overhaul of the website makes the site change, enter through the base-URL:
https://shork.for-more.biz


### Getting Started ###

Beginners Editing Informations:
Before you edit anything, first make a copy of your avatar. We recommend to make a new folder in the "Body Parts" folder of your Inventory and name it something like "Shork Avatars".
Next, copy all the files you received for your new avatar into that folder.
Then make a folder named "Default Serval" in your inventories "Clothing" folder and copy those parts you want to use for your serval avatar (or simply all files of it) into that folder. 
Next, drag that folder onto your avatar or right click it in the inventory and select "replace outfit".
This will equip your avatar with the parts contained in the folder.

Per default, a serval avatar consists at least out of:
1x Tail
1x Head
1x Jaw
2x Eyes ( right and left, with a box icon )
1x Skin
1x Shape 

More parts, such as the Eyecontrol component (if added/worn, left-click your servals nosetip to get a menu to see options for eye based expressions and eyeblink options), can be added when desired.

### Individualizing ###

The most easiest change you'll most likely do is selecting a different set of eyes.
To do so, get yourself a Shork eye pack for shark avatars and unpack it into your inventory.

Our suggestion is to move the folder with the eyes into the "Bodyparts" folder in your inventory.
Select the right and left eye you want to use with your serval avatar, and copy them into the folder you put your serval avatar components for daily use - in our example above the "Clothing" - "Default Serval" folder.

First, edit the original eyes and write down their size and rotation.
Then detach the current eyes from your avatar, remove the old eyes from the "Default Serval" folder and then "Wear" or "Add" the new eyes. Or "Replace current Outfit" the "Default Serval" folder.
Next, "Edit" the eyes, and re-apply the size and rotation values from the original eyes.


After resizing and rotation,  go to the Texture tab for each eye and set "Horizontal Scale" to 1 and "Vertical Scale" to 2.
You might consider tuning the eyes, like their Y rotation, helpful in additional individualization, same as scaling their textures.

If all went right, your serval should now have the eyes originally intended for sharks. 

### Editing / Modding / Fixing ###

The safest way to edit or mod your avatar is to always create a copy of the files in your inventory and then work with the copies. 
You can find the material for your avatar - meshes, textures, UV maps - on our website at the links given above.
In-World, both in Second Life and in OpenSimulator, you can find communities of builders and modders whom you can ask for advice and help.  
Much success and joy modding and individualizing your Shork Industries avatar!

Note:
When you downloaded the original designers Blender file from our website and uploaded the files yourself, you'll have noticed that the original eyes are 2-part objects. In the readymade packets we don't use these parts, but when you're a scripter and designer, you might like to use them instead of our standard Shork eyes.
Similarly, in the Serval Collada file package, you'll find the "EYE LEFT.dae" and "EYE RIGHT.dae" designer eyes, as well as the Shork Industries standard eyes. 
The designer eyes use the textures "Iris.png" and "Sclera.png", the Shork Industries eyes use the "Shork Industries Eye Texture.png". Choose and use what you like best.


With kind regards
The Shork Group

### Credits ###

These Servals are brought to you by these people:

Creating Artist:
Mesh Components and Mesh Components Textures: NaLaaLand - https://www.fiverr.com/nalaaland
Body Textures layout: Ironwood115 - https://x.com/ironwood115
Body Texture rework for Serval: aries_quitex @ Discord


Commissioning Party:
The "Shork Icecream Cafe" Group:
aries_quitex @ Discord (Priorization, Payments, translations)
Kaahupahau Sharpfang @ OSGrid ; kaahupahau Resident @ SL (In-World communication & organisation, final assembly & packaging)
Vixy Sharpfang @ Kitely (scripted components assembly)
Nichelle Valois @ OSGrid (Moral Support & avatar design concept (Shork Mesh Component System))
Yavannah Halostar @ OSGrid (Professional Heckler, parts of this manual, testing)


Additional Features & Functions:
UV Maps: Caninye @ OSGrid, @ SL
Blinking Eyes: Components & Scripts - Xentor.Antarix @ furry-world.de 􀀀
Avatar Body UV Maps (used for body texture verification): Robin Wood @ SL


Special Thanks go to:
Initial setup help, basic scripting help and mesh import help by:
Caninye @ SL and OS
Yenye Neema @ Second Life
[SKS Supernatural Kitties Store]:
 [SKS Myra Green] 
 [SKS Yee7I Emily]

